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UX and Feature Policy

Protecting UX with Feature Policy

Learn how to protect your application’s user experience and security from unwanted access from third party content with feature policy. Selectively enable, disable, and modify the behavior of certain APIs and web features in the browser.

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Dark Mode for Images

How to Set Up Dark Mode for Images

Operating systems and browsers have been learning new accessibility tricks capable of improving our screen-dependant lives. One of the most popular features, dark mode, helps our eyes adapt to low-light environments. Switching between dark to light modes is an incredibly useful feature for airplane pilots, commuters, and other road warriors. While the aesthetics are beautiful,…

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Modite Directory with Ionic, React, and Cloudflare

Ionic, React, and Cloudflare Full Stack Made Perfect

Our latest internal project, the Modite Directory, shows what, when, and where, our distributed teams are working. Principal Thought Leader Grgur de Grisogono discusses the project and the power of modern JavaScript on our blog.

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Auditing Web Performance Continuously with Gimbal

Auditing Web Performance Continuously with Gimbal

The latest open source application developed by our Modus Labs team, Gimbal simplifies and automates the process of performance tracking. Learn how Gimbal can integrate with your existing setup to monitor your web apps.

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Sustainable OSS

Profit Sharing Creates Sustainable & Independent Open Source

Successful IT leaders understand that Open Source Software allows them to deliver unique digital experiences to their customers and prospects. In this article, Grgur Grisogono will discuss how profit sharing creates sustainable and independent open source.

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Introduction to Amazon DeepLens

An Introduction to Amazon DeepLens

DeepLens is an IoT (Internet of Things) and Machine Learning (ML) device that allows engineers to leverage AWS platforms for image recognition applications.

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Designing Artwork For An Arduboy Game

Designing Artwork For An Arduboy Game

After featuring a couple of EVADE-related posts about handling user input and text, we thought it would be good to sit down with Drew Griffith, JD Jones, and Jon Van Dalen to learn about inspirations, limitations, and process when it came to creating art for the game. Q: What games or other works inspired you…

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Handling User Input In An Arduboy Game

Handling User Input in an Arduboy Game

EVADE! Welcome to our latest in-depth post on the programming of our Arduboy game, EVADE. This is a continuation of a series of posts. So, if you missed our introductory one: Creating EVADE, a Side Scrolling Shooter Game for Arduboy give it a quick read. There are a lot of great tips for getting your…

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Arduboy Game Evade Text

EVADE – Using Text in an Arduboy Game

EVADE! Welcome to our first in-depth post on the programming of our Arduboy game, EVADE. This is a continuation of a series of posts. So, if you missed our introductory one: Creating EVADE, a Side Scrolling Shooter Game for Arduboy give it a quick read. There are a lot of great tips for getting your…

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EVADE featured in Arduboy Magazine Volume 1

EVADE featured in Arduboy Magazine

On Friday February 24, 2017, we were excited to learn that our game, EVADE, was featured in Arduboy Magazine Volume 1. We thank the community for the excitement that has surrounded this endeavor and we’re looking forward to sharing what we learned along the way, with a series of articles that are being written concurrently….

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